Friday, November 30, 2012

Justice League Dark #14 Review

JUSTICE LEAGUE DARK #14
by Jeff Lemire and Graham Nolan

In the aftermath of the AWESOME battle at the end of the last issue, Black Orchid, Ametheyst, and Frankenstein('s Monster) explore the House of Mystery. What mysteries await? More importantly, is it any good?

Jeff Lemire does an awesome job of showing us how important Constantine really is to the DCU. By using these 3 characters to reveal more about the House of Mystery, Lemire has provided us with a topsy-turvy little adventure, whose sense of fun rivals that of Lemire's spectacular debut issue. We even get some awesome revelations at the end that show us what Constantine's ulterior motives are, and makes good on its promise to establish him as the most dangerous man in the DCU. However, I did not like the ending of the book, which featured an incredibly forced and uncalled for appearance from the Phantom Stranger and Pandora, which is supposed to tease us for the upcoming Infinity War. It seems to break away from the story, and served no purpose to the plot. 

Another gripe I have with this issue is the art. Graham Nolan provides some fill-in art. Though not as disastrous as Lee Garbett's #0 issue, it doesn't seem as precise or detailed as Mikel  Janin. It doesn't measure up. However, his art does fit the tone of the story. I was able to look past many of its flaws and enjoy the story.

Justice League Dark #14 wasn't as good as the last two issues of the story, but it served its purpose to reveal more about its main character, and provide us with a trippy adventure through the House of Mystery.

STORY: 3/5
ART: 3.5/5
VERDICT: 3.5/5

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