JUSTICE LEAGUE #22
by Geoff Johns and Ivan Reis
Holy cow. Did... Did that just happen?
OK, for Justice League #22 to make sense, you have to have read Justice League #20-21, JLA #5, and Trinity of Sin: Pandora #1. But besides that, this was a DAMN good issue. Johns takes us through some surprisingly shocking twists, and he kills off two characters, one of which was one I was not expecting. Johns's character writing is much better, (For the most part) the dialogue doesn't sound that cheesy. The reason for the multiple teams fighting seems a little bit forced, but for the most part, this is a good issue.
OK, for Justice League #22 to make sense, you have to have read Justice League #20-21, JLA #5, and Trinity of Sin: Pandora #1. But besides that, this was a DAMN good issue. Johns takes us through some surprisingly shocking twists, and he kills off two characters, one of which was one I was not expecting. Johns's character writing is much better, (For the most part) the dialogue doesn't sound that cheesy. The reason for the multiple teams fighting seems a little bit forced, but for the most part, this is a good issue.
Ivan Reis's art is a lot more explosive and cinematic, and perfectly suits the mood of the story. The colors are vibrant, yet dark at the same time. The only problem with the art, (it's a problem that I have with his art all the time. along with Gary Frank's) is that some of his facial expressions seem too forced, and expressive.
Justice League #22 is one of the best issues of the series to date. Trinity War gets a magnificent setup, and the art is just beautiful.
STORY: 4/5
+ Great setup
+ Shocking twists
+ Good dialogue
- The hero vs hero thing feels forced
ART: 4.5/5
+ Cinematic
+ Great coloring
- Sometimes too expressive
VERDICT: 4.25/5
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